ArduinoInABox

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ArdionoInABox P18146 720px.jpg

Features

  • Arduino Pro Mini
  • Detachable Human Interface design (HID)
  • Flexible Input power
    • On-board DC/DC buck regulator allows 7-23V input
    • Direct 7-9V input (USE VRAW jumper)
    • 3.3V of 5V Arduino support
  • I/O Boards
    • DB-25
  • Mounts in a standard extruded Aluminum enclosure

Arduino Pro Mini

  • Inexpensive and widely available
  • Arduino Pro Mini sCHEMATIC
  • I/O - 14 digital input/output pins (of which 6 can be used as PWM outputs)
    • Serial: 0 (RX) and 1 (TX).
      • Used to receive (RX) and transmit (TX) TTL serial data.
      • These pins are connected to the TX-0 and RX-1 pins of the six pin header.
    • External Interrupts: 2 and 3.
      • These pins can be configured to trigger an interrupt on a low value, a rising or falling edge, or a change in value.
      • See the attachInterrupt function for details.
    • PWM: 3, 5, 6, 9, 10, and 11.
      • Provide 8-bit PWM output with the analogWrite function.
    • SPI: 10 (SS), 11 (MOSI), 12 (MISO), 13 (SCK).
      • These pins support SPI communication, which, although provided by the underlying hardware.
    • LED: 13.
      • There is a built-in LED connected to digital pin 13.
      • When the pin is HIGH value, the LED is on, when the pin is LOW, it's off.
    • 6 analog inputs
  • On-board resonator (8 or 16 MHz)
  • Reset button
  • A six pin header can be connected to an FTDI cable provide USB power and communication to the board
  • 3.3 or 5V
  • 8 MHz (3.3V) or 16 MHz (5V)
  • Programmable in Arduino IDE

ArdruinoProMini-EBAY PART-720px.png

Detachable Human Interface design (HID)

Input power

  • Wide input voltage range
    • 5-23V (for 3.3V Arduino Pro Mini)
    • 7-23V (for 5V Arduino Pro Mini)
  • 2.1mm DC Power Connector Jack
  • RF filter into Switching regulator board
  • 2nd RF filter into HID card
  • Mini360 Switching Mode Power Supply
    • About $1
  • Jumper to use raw input and not populate the Mini360
    • Uses the inputs jack as RAW power into the Arduino Pro Mini
    • 3.35-12 V (3.3V model) or 5-12 V (5V model)

Connectors

J1 - OLED

  • Pinout
  1. SDA
  2. SCL
  3. +VCC
  4. GND

J2 - HID (on HID card)

ARB J2.PNG

J3 - On base board

ARB J3.PNG

J4, J7, J8 - BNC/SMA input headers

  • Connect here to use the BNC or SMA jacks on the rear (option)

J5 - Arduino Pins

ARB J5.PNG

J6 - Voltage Adjustment

  • Adjust voltage for 3.3V or 5V with jumper before installing jumper

J9 - Use Raw Power

AIB J9.PNG

Human Interface (HID)

  • Detachable board
  • OLED
  • Rotary Switch with Pushbutton

OLED

  • 0.91" 128x32 or so rotary switch (installed in SW1 location) is to the right
  • 0.96" 128x64 (rotated) with rotary switch (installed in SW1 location) below
  • SSD1306 family of displays
  • Connections to Arduino Pins
    • A4/SDA
    • A5/SCL

Rotary Encoder

  • Connections to Arduino Pins
    • A=P2
    • B=P3
    • Switch=P4

I/O Boards

  • Base board has 3 optional BNC (P1-P3) or edge launch SMA (P4-P6) connectors
    • Brought to headers (J4, J7, J8)
  • Easy to application specific custom I/O cards
    • All Arduino pins brought to J5 - 2x13 pin header
    • I/O pins are on 0.1" grid for easier prototyping
    • P2-P13, A0-A3
    • A4/A5 or SDA/SCL (connects to OLED)
  • Location of mounting holes

DB-25 Mechs DBdMtg.png

DB-25 Example

  • Standard DB-25 female
    • Does not have 26 pin of the 2x13 header in the box
      • OK, extra powers/grounds at the ends
    • Connect with 1:1 cables to 2x10/2x3 Dupont receptacles

MultiCompInBox P1991 cropped.jpg

DB25-02 Schematic.PNG

DB25-02 Pinout.PNG

DB25-02 Mechs.PNG

DB25-02 3D.png

Mechanicals/Enclosure

  • Board is designed to fit into Aluminum Project Box Enclosure DIY 100*76*35mm - ebay search

ArduinoInABox Mechs.png

VFO-003 FrontPanel Holes.PNG

VFO-003 RearPanel Holes.PNG

Software

GitHub Repository

Scanning...
I2C device found at address 0x3C  !
done

Memory Usage

  • Minimal Viable Product Build - GitHub repo branch
  • Arduino bootloader 2048 of Flash
  • Display code: 10260 of Flash and 1033 of SRAM using u8g2
  • Alternate display code: 6198 of Flash and 446 of SRAM using u8x8
  • Si5351 code: 12076 of Flash and 378 of SRAM

Total Memory usage with u8g2 Library

Sketch uses 25970 bytes (84%) of program storage space. Maximum is 30720 bytes. Global variables use 1503 bytes (73%) of dynamic memory, leaving 545 bytes for local variables. Maximum is 2048 bytes.

Total Memory usage with u8x8 Library

  • ~4K less than the u2g2 library
Sketch uses 22064 bytes (71% of program storage space. Maximum is 30720 bytes. Global variables use 925 bytes (45%) of dynamic memory, leaving 1142 bytes for local variables. Maximum is 2048 bytes.

Minimal u8g2 code

Sketch uses 10260 bytes (33%) of program storage space. Maximum is 30720 bytes. Global variables use 1033 bytes (50%) of dynamic memory, leaving 1015 bytes for local variables. Maximum is 2048 bytes.
  • Code
void setup(void)
{
  u8g2.begin();

}

void loop(void)
{
  printStringToOLED("VFO-003");
}

void printStringToOLED(char * charStr)
{
  u8g2.clearBuffer();
  u8g2_prepare();
  u8g2.drawStr( 0, 0, charStr);
  u8g2.sendBuffer();
}

// u8g2_prepare()
// Setup the screen font, etc
// List of fonts
// https://github.com/olikraus/u8g2/wiki/fntlist8#u8g2-fonts-capital-a-height-38
void u8g2_prepare(void)
{
  u8g2.setFont(u8g2_font_t0_11b_tf); // 8 Pixel tall font
  u8g2.setFontRefHeightExtendedText();
  u8g2.setDrawColor(1);
  u8g2.setFontPosTop();
  u8g2.setFontDirection(0);
}

Minimal u8x8 code

Sketch uses 6198 bytes (20%) of program storage space. Maximum is 30720 bytes. Global variables use 446 bytes (21%) of dynamic memory, leaving 1602 bytes for local variables. Maximum is 2048 bytes.
  • Code
// https://github.com/olikraus/u8g2/wiki/u8x8reference#c-example

#include <Arduino.h>
#include <SPI.h>
#include <U8x8lib.h>

#define U8X8_HAVE_HW_I2C

U8X8_SSD1306_128X32_UNIVISION_HW_I2C u8x8(U8X8_PIN_NONE);

void setup() {
  // put your setup code here, to run once:
  u8x8.begin();
}

void loop() {
  // put your main code here, to run repeatedly:
  u8x8.setFont(u8x8_font_victoriabold8_r);
  u8x8.drawString(0,0,"Hello World!");
  delay(1000);

}

Assembly Instructions