Difference between revisions of "R32V2020 ANSI Terminal with UART Interface"
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Blwikiadmin (talk | contribs) (Created page with "== Description == The ANSI terminal is an FPGA implementation of an ANSI display. The original design was created for [http://searle.hostei.com/grant/Multicomp/ Grant Searle'...") |
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== Description == | == Description == | ||
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+ | <video type="youtube">hh2-YX0_358</video> | ||
The ANSI terminal is an FPGA implementation of an ANSI display. The original design was created for [http://searle.hostei.com/grant/Multicomp/ Grant Searle's Multicomp project]. | The ANSI terminal is an FPGA implementation of an ANSI display. The original design was created for [http://searle.hostei.com/grant/Multicomp/ Grant Searle's Multicomp project]. | ||
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The display has hardware cursor support and displays 80 characters per row times 25 rows of characters. | The display has hardware cursor support and displays 80 characters per row times 25 rows of characters. | ||
− | The R32V2020 implementation removes the [[PS-2-Keyboard|PS/2 keyboard]] which had UK-101 key mappings. | + | The R32V2020 implementation removes the [[R32V2020 PS-2-Keyboard|PS/2 keyboard]] which had UK-101 key mappings. |
== Interface == | == Interface == |
Latest revision as of 13:39, 10 April 2022
Description
The ANSI terminal is an FPGA implementation of an ANSI display. The original design was created for Grant Searle's Multicomp project.
The terminal implements a subset of ANSI Escape codes.
The display has hardware cursor support and displays 80 characters per row times 25 rows of characters.
The R32V2020 implementation removes the PS/2 keyboard which had UK-101 key mappings.
Interface
The interface to the ANSI terminal is a 6850 ACIA (UART) interface. This interface consists of two memory mapped 8-bit ports - one status/control port and the data port.
Performance
- Measured the performance of the ANSI terminal using the R32V2020 CPU
- Char Write Speed = 0.78 uS/char or 1.2M chars/sec
- Screen Clear Speed = 100.2 uS
- Screen Scroll Speed = 3.94 uS
- Performance is much faster than the 60 Hz frame refresh rate
- Might make sense to add polling for Vertical Sync or possibly double-buffering