Difference between revisions of "ArduinoInABox"
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+ | == Assembly Instructions == | ||
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+ | * [[ArduinoInABox Assembly Instructions Rev 1]] |
Revision as of 15:41, 26 April 2022
Contents
Features
- Arduino Pro Mini
- Detachable Human Interface design (HID)
- Flexible Input power
- I/O Boards
- Mounts in a standard extruded Aluminum enclosure
Arduino Pro Mini
- Inexpensive and widely available
- I/O
- 14 digital input/output pins (of which 6 can be used as PWM outputs)
- 6 analog inputs
- On-board resonator
- Reset button
- A six pin header can be connected to an FTDI cable provide USB power and communication to the board
- 3.3 or 5V
- 8 MHz (3.3V or 16 MHz (5V)
- Programmable in Arduino IDE
Detachable Human Interface design (HID)
- OLED
- 128x32 or 128x64
- u8x8 driver - 6.2KB overhead
- Rotary Encoder with switch
- Can leave attached to main board until installing in box
Input power
- Wide input voltage range
- 5-23V (for 3.3V Arduino Pro Mini)
- 7-23V (for 5V Arduino Pro Mini)
- 2.1mm DC Power Connector Jack
- RF filter into Switching regulator board
- 2nd RF filter into HID card
- Mini360 Switching Mode Power Supply
- About $1
- Jumper to use raw input and not populate the Mini360
- Uses the inputs jack as RAW power into the Arduino Pro Mini
- 3.35-12 V (3.3V model) or 5-12 V (5V model)
I/O Boards
- Arduino pins brought to 2x13 header
- I/O pins are on 0.1" grid for easier prototyping
- P2-P13, A0-A3
- A4/A5 or SDA/SCL
- Easily designed
- 3 BNC or SMA connectors
- Brought to headers
- DB25 pass-through
Connectors
J2 - On HID =
J3 - On base board
J5 - Arduino Pins
J9 - Use Raw Power
DB-25 Example
- Standard DB-25 female
- Misses 1 pin of the 2x13 header in the box
- OK, extra powers/grounds at the ends
- Connect with 1:1 cables to 2x10/2x3 Dupont receptacles
- Similar to (but narrower and female)
Mechanicals/Enclosure
- Board is designed to fit into Aluminum Project Box Enclosure DIY 100*76*35mm - ebay search
- VFO-003 - Similar in a box
Software
- GitHub Repository - VFO-003
- Minimal Viable Product build - GitHub repo
Memory Usage
- Minimal Viable Product Build - GitHub repo branch
- Arduino bootloader 2048 of Flash
- Display code: 10260 of Flash and 1033 of SRAM using u8g2
- Alternate display code: 6198 of Flash and 446 of SRAM using u8x8
- Si5351 code: 12076 of Flash and 378 of SRAM
Total Memory usage with u8g2 Library
Sketch uses 25970 bytes (84%) of program storage space. Maximum is 30720 bytes. Global variables use 1503 bytes (73%) of dynamic memory, leaving 545 bytes for local variables. Maximum is 2048 bytes.
Total Memory usage with u8x8 Library
- ~4K less than the u2g2 library
Sketch uses 22064 bytes (71% of program storage space. Maximum is 30720 bytes. Global variables use 925 bytes (45%) of dynamic memory, leaving 1142 bytes for local variables. Maximum is 2048 bytes.
Minimal u8g2 code
Sketch uses 10260 bytes (33%) of program storage space. Maximum is 30720 bytes. Global variables use 1033 bytes (50%) of dynamic memory, leaving 1015 bytes for local variables. Maximum is 2048 bytes.
- Code
void setup(void) { u8g2.begin(); } void loop(void) { printStringToOLED("VFO-003"); } void printStringToOLED(char * charStr) { u8g2.clearBuffer(); u8g2_prepare(); u8g2.drawStr( 0, 0, charStr); u8g2.sendBuffer(); } // u8g2_prepare() // Setup the screen font, etc // List of fonts // https://github.com/olikraus/u8g2/wiki/fntlist8#u8g2-fonts-capital-a-height-38 void u8g2_prepare(void) { u8g2.setFont(u8g2_font_t0_11b_tf); // 8 Pixel tall font u8g2.setFontRefHeightExtendedText(); u8g2.setDrawColor(1); u8g2.setFontPosTop(); u8g2.setFontDirection(0); }
Minimal u8x8 code
Sketch uses 6198 bytes (20%) of program storage space. Maximum is 30720 bytes. Global variables use 446 bytes (21%) of dynamic memory, leaving 1602 bytes for local variables. Maximum is 2048 bytes.
- Code
// https://github.com/olikraus/u8g2/wiki/u8x8reference#c-example #include <Arduino.h> #include <SPI.h> #include <U8x8lib.h> #define U8X8_HAVE_HW_I2C U8X8_SSD1306_128X32_UNIVISION_HW_I2C u8x8(U8X8_PIN_NONE); void setup() { // put your setup code here, to run once: u8x8.begin(); } void loop() { // put your main code here, to run repeatedly: u8x8.setFont(u8x8_font_victoriabold8_r); u8x8.drawString(0,0,"Hello World!"); delay(1000); }